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I agree with you, that randomness is a huge part of the game and replayability - there is no arguing that. In this case, the "always same map" problem is because lack of re-rolls. Because most huge maps are generated with a huge block of mountain that forces the same type of play every time - or at least doesn't give any interesting reasons to do it differently. You said yourself - people tend to find this one way to play the game and stick with it. However, I am with you that this function would be useful for people who like to start with a setup they are comfortable with, I just don’t see it as staying true to the creators intent for the game. Galileus, you and I clearly have different tastes in where we draw our enjoyment in a game from. This shows that there are some gamers that have identified a problem with a game that they as the user have created and would rather remove or change the item than using it for its intended purpose.Ī great thing about games is we can play them as we see fit to match our personal play style. People are suggesting that the creator of the game reduce the effectiveness of an item that they are not using for the intended purpose because it is lowering their enjoyment level. Tynan is not making people use them as a defensive tool but on the first page of the forums there are a few suggestions on how to reduce their effectiveness against raiders or topics of people that say that blasting charges are making the game too easy. A perfect example of this is blasting charges. Usually when a gamer finds an optimum way to play a game they get in a hole and continue to play it that way, then it becomes boring and the move on to the next game.
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This would reduce the replay value greatly for a game like this. Say Tynan decided instead of a randomized map and crew each game, the same 3 survivors always landed on the same map… every single game. I also disagree with you that randomness of a game like this makes it better and harder. If you get to choose who survives from said crash and where that crash happens it reduces the randomness of the game. However, the start of every story is a spaceship crash on a random planet with random members of your old crew.
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Negate is not the same as no, of course there will still be randomness to the game no matter how many times you re-roll. Quote from: Galileus on February 03, 2014, 06:26:11 PM It's harder and more fun to get that one different map, that makes the game feel fresh and new. As of now, map gen creates a ton of really dull, boring and easy maps, with huge underground next to you where you can fit everything you ever want and no interesting terrain features. Randomness does not always mean better and harder - for me it's quite the opposite. Not only this can work as a double edged sword - you can get real bad roll or you are simply bored of that type of map - but also is massively subjective. It can make the game more fun it does not make the game more fun. Quote from: ApexPredator on February 03, 2014, 05:58:53 PMI have optimum map traits that fit my current "best" style of play but if my map does not have mountains similar to how I like them then it will force me to adapt and make on the fly changes to my tactics which increases the difficulty and makes the game more fun. Otherwise you state, that as of now there is no randomness at all in RimWorld - as you can save scam or start new games all the time to get the roll you want. False, it does not mean there is no randomness. True, you can negate randomness if you work hard enough on it. Re-rolling for an hour is to negate randomness. Quote from: ApexPredator on February 03, 2014, 05:58:53 PMI would have to disagree with this. Say if you liked your colonists and map, but got unlucky in a few raids. I have thought to myself several times that it would be extremely convenient to just be able to 'regenerate' the map fresh, without creating new colonists.Īnother thing I thought of that might be useful would be to 'restart.' Use it anytime to land your original three colonists back on the untouched version of the map you're currently using. I sometimes reroll my colonists a dozen times to get an alright set (not even the ideal set, but ones that would at least be useful), only to then be dropped on an uterly useless map. This would be soooo much easier with ability to re-roll the map without changing colonists! I usually name all my starting folk manually, and then roll the dice on world gen - and repeat the whole thing until I find some interesting map. This is pretty minor thing, but I feel it would go a long way for many rolling geeks like meĪdd an option in in-game menu that allows you to re-roll the world gen without the need to randomize (and rename) your colonists again. Quote from: Galileus on February 03, 2014, 12:07:44 PM